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If you tried to disband units this cannot be done (CTD). I can't help you with the message, but I can tell about the possible error in your changes. System.Exception: Unsupported value type: 37 at: 0īei (IEsfNode parent)īei .Parse()īei (IEsfNode node, List`1& children)īei _AfterExpand(Object sender, TreeViewEventArgs e)īei .TvnExpanded(NMTREEVIEW* nmtv)īei .WmNotify(Message& m)īei .WndProc(Message& m)īei .ControlNativeWindow.WndProc(Message& m)īei .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)Obviously you made some error. but even after removing one of them, saving and looking at the file again, after I open the node "CAMPAIGN_ENV", I get an error message that I also get in 1.4.3: Tried to modify a savegame to remove some of the units in an army and thus removed some UNITS_ARRAY entries of said units. I've also included a NodeDescription.xml recently posted by Lazy Knight, but I'm not sure if his additions are showing up. The latter gentleman produced several thousand outstanding icons, all of which are open source. Many thanks to just, koras321, alpaca, and Paul Davey (aka " Mattahan"). I understand generally how the code works, but I can only fix what I understand. I'll support what I can, but as I wrote above, I'm a novice.
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At the very least, expect to see the current features expanded. There are many more features I'd like to include, but I'm not sure how much more time I have. However, just's original source code and alpaca's excellent esf search utility (which while written in Python, shares the same basic algorithms with the EsfEditor) were well documented and proved quite helpful. In addition, I had to decompile the last build to get the most recent code, so I had no documentation. By the time koras321 got finished with 1.4.3, the EsfEditor was a fairly sophisticated piece of software (for a newb like me, anyway ). Please be aware that I've never really done any programming before two months ago and my knowledge of C# (in which the editor's programmed) reflects that fact. You shouldn't feel so much like you're "flying blind." My main achievement has been to make it easier to discern the node contents. I've finished a very modest update to the EsfEditor. Posted Corrected NodesDescriptions.xml file (10/24).
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